The Anish Kapoor ‘Living Catalogue’ wins rich media award

The Museum of Contemporary Art Australia’s Anish Kapoor ePublication was recently recognised at the global museum and technology conference Museums and the Web. The iPad application won the Rich Media category of the Best of the Web Awards.

It is great to be recognised by your peers, so in honour of the award, we are making 100 copies of the ePublication available for free using the code “mw2013“.

DOWNLOAD FOR FREE

To download Anish Kapoor for free on an iPad, download the MCA Publications from the Apple App Store or follow these instructions http://www.mca.com.au/apps/mca-publications/anish-kapoor-epublication/.

Launch the app and tap on “DOWNLOAD” in the bottom menu, then tap the Anish Kapoor ePublication cover and enter the code “mw2013.

Free code to download Anish Kapoor

ABOUT THE ANISH KAPOOR EPUBLICATION

In a world first, the publication is a ‘living catalogue’ which evolved over the course of the exhibition. This has allowed the Museum to present the singular experience of the exhibition and its installation through interviews, photographs and videos recorded on site and in the Kapoor studio.

A traditional printed catalogue produced months ahead of an exhibition fails to capture the installation challenges and the final presentation in situ.

The ePublication has unfolded in three steps: a preview, the installation and the exhibition itself.

  • The Preview Edition launched the day of the exhibition opening and focused on the breadth of Kapoor’s practice.
  • The Installation Edition explored the challenge of the exhibition installation through video interviews and documentation.
  • The Final Edition reflects on the Anish Kapoor exhibition, adding a series of different perspectives on the exhibition from curators, visitors and MCA staff.

DOWNLOAD OR PREVIEW THE EPUBLICATION

The Final Edition of the ePublication is available to download via the iPad specific MCA Publications app in the Apple App Store.

Preview the ePublication

Download MCA Publications

ABOUT MUSEUMS AND THE WEB

The Museums and the Web conference is a global gathering of over 600 museum professionals, educators and students which explores the current use and potential of digital technologies in the museum sector.

I attended the Museums and the Web conference in Portland, Oregon in the United States to give a talk about the recent relaunch of the MCA’s website and accompanying ticketing, membership and store systems. The paper is now available online.

eCommerce for Museums and Galleries: A case study

At the 2013 Museums and the Web conference I gave talk entitled Open systems, loosely coupled: Creating an integrated museum eCommerce system for the MCA which is about how we delivered an integrated eCommerce system for the Museum of Contemporary Art Australia.

Open systems, loosely coupled: Creating an integrated museum eCommerce system for the MCA

In 2011/12 the Museum of Contemporary Art Australia (MCA) underwent a AUD$53 million redevelopment. The building works included the refurbishment of all galleries and offices, the addition of a new 5-story wing and two new rooftop venues. While the physical building was closed for redevelopment, from August 2011 to March 2012, the Museum’s digital systems were also being refurbished and, in many cases, totally replaced.

The MCA took this opportunity to look at its digital systems in a holistic manner. These included suppliers and technologies used for ticketing, store point-of-sale, customer relationship management (CRM), membership and donations, as well as the MCA website (http://www.mca.com.au). In parallel to this review, the Museum sought to integrate certain web based systems with a new museum-wide wireless network, new digital interpretation smartphone app and new internal IT infrastructure.

This paper outlines how an entirely new eCommerce framework was built using open web APIs to connect systems for ticketing, store, philanthropy, membership, CRM and the WiFi network. In this solution a selection of loosely coupled best-of-breed systems – connected via open APIs – was attempted instead of an all-in-one solution or an in-house build. I will describe the approach taken, the challenges faced and lessons learned.

The baseline

In 2011 the MCA’s website turned 6 years old, which made it older than both Twitter and the iPhone. Web technology had progressed considerably since 2005, as had the visual identity of the Museum, so it made sense to rebuilt rather than refresh the website. At the time, the MCA had no online store to support its successful onsite store. There was no online membership and limited facilities for online donations. The Museum is free to attend, however there was no online ticketing for public programs. At the time Raiser’s Edge from Blackbaud was used as a CRM for donors, members and partners (https://www.blackbaud.com/fundraising-crm/raisers-edge-donor-management), however this required a series of manual steps to create each new member and membership data could not be connected to any other system without further manual steps.

MCA homepage before relaunch

The solution

The MCA engaged the Interaction Consortium (http://interaction.net.au/) to build the new website and began looking for an eCommerce solution that could support a set of needs that are very common in cultural organisations:

  1. Online store
  2. Online membership
  3. Online public program ticketing
  4. Online donations
  5. CRM integration
  6. Integration of these systems with onsite physical technologies such as store point-of-sale, event ticket validation and access to membership privileges

The Interaction Consortium was selected for the project, in large part, because they would be utilising and improving upon the GLAMkit web toolkit that has been especially designed for the galleries, libraries, archives and museums sector (http://glamkit.org/). Further, they committed to making the resultant code available as an open source project, an initiative that the MCA strongly supports.

A number of Australian, European and North American “all in one” solutions were investigated, however none that were available in the Australian market met the MCA’s modest requirements at a reasonable cost. A different approach was required.

There are a wide variety of solutions to each of these individual requirements. Using membership support and integration as a crucible through which each potential provider was viewed, all systems that did not have an open API, or who were unwilling to open up APIs they did have, were struck off the list. Only systems that could communicate with others made the cut. This immediately removed Raiser’s Edge and the store’s incumbent point-of-sale system from the planning process.

The key membership technology we selected was eTapestry. eTapestry was chosen because it has a stable, documented and open API for adding and altering constituent records, as well as a query language that is available via the API. This means that we are able to retrieve a list of active members, or to get a list of new members, which can be used to notify other providers. Further, if memberships were created by other providers we would be able to add them to the master database. As eTapestry is a web-based system, it easy for it to supply membership signup and various donation pages in the visual style of the MCA’s main website (https://app.etapestry.com/bbphosted/nl_mca/MembershipForm.html).

We selected a New Zealand based eStore and in-store point-of-sale solution from Circle Software (http://www.circlesoft.net/) to run the MCA Store (http://store.mca.com.au/). Circle Software was selected because they could integrate with our system and their point of sale software was intuitive and mature.

The Australian online and onsite ticketing company Oztix (http://oztix.com.au) was chosen as their venue ticket scanning technology can scan MCA issued tickets, MCA membership cards and tickets issued by other providers. Also Oztix commited to implement a bespoke two-way membership integration and to expose the event API to the MCA’s GLAMkit CMS (https://tickets.mca.com.au/). This API was used to integrate the MCA’s event listing with the Oztix event ticket pages. MCA staff can create an event in the GLAMkit CMS just once, specifying single or multiple occurrences, price, capacity and other parameters. They can then choose to send that event to Oztix and that event will be created by the API. MCA public programs staff can decide when they’re ready to make it available for sale using the Oztix CMS. The API constantly monitors Oztix event listing RSS for new MCA events and automatically links the two events when it’s made active.

We were able to achieve the initial goal of a group of integrated systems that passed key user data between them across multiple axes. It’s also important that certain data can originate in different places. For example, someone booking tickets to an event or a workshop can buy a membership and book membership price tickets in the same transaction. The ticketing system inserts a new membership into eTapestry, the Philanthropy and Membership team is notified and sends out a membership pack and GLAMkit picks up the new membership and creates a member’s account in the eStore. Within 15 minutes of a new membership being purchased online, all providers have been notified and the new member has been emailed their store and ticketing login credentials.

The new MCA homepage

The Approach

This approach was used throughout the build process for the main MCA website and was very successful. The user stories for the website were generated at the end of a series of workshops, UX sessions and one-on-one interviews. In addition, I undertook a series of interviews with members of the Store, Marketing, Philanthropy/Development, IT, Public Programs and Finance departments to understand their ecommerce needs and dependencies. In collaboration with Interaction Consortium, the MCA crafted user stories in the style; “as a user, I can buy a membership online and then access membership events and membership discounts for tickets, on the eStore and at the MCA Store within an hour”.

I used these stories as a way of judging potential vendors. The vendor selection process took a period of months, as the different options were tested and contracts negotiated. Interaction Consortium, Circle Software and Oztix were all happy with a user story approach to the integration of their systems.

The loosely-coupled approach means that any of the system, with varying degrees of difficulty, can be unbolted and a new provider bolted on without affecting the other systems or the overall user experience. This is especially important in the often cash strapped museum sector.

The user experience

We decided early on that Oztix would host the online ticket outlet and that Circle Software would host the eStore, such that they could manage upgrades and meet uptime SLAs. To make the transition clear to the user, we devised a different header and background treatment for the affiliate sites.

MCA event page

When a user clicks “Buy tickets here” they are taken to page with the same font and the same visual style, however the background changes from an image from within the MCA to a stylised composite image, the header changes to one that offers a “back to the MCA” link in place of the normal page header and MCA Tickets page branding is added.

MCA Tickets event page

The challenges

Due to the refurbishment of the Museum of Contemporary Art the MCA Store was closed and the Museum was not actively promoting membership. This made it easier to convince the Store and Philanthropy departments to embrace the changes that affected them directly. Despite this, there were still significant challenges.

  • Migrating data from Raiser’s Edge to eTapestry was very difficult. Some of the data in Raiser’s Edge was old and incomplete making the migration process difficult. Blackbaud, providers of Raiser’s Edge and eTapestry, were engaged to manage the migration process and made some initial miscalculations that also slowed the migration process.
  • Financial reporting for government audited institutions is already an ordeal without the addition of a number of new systems and payment pathways. Getting the reporting right for ticketing and the store has been one of the most difficult, expensive and time consuming parts of the whole process for the MCA.
  • Some staff do not like change, especially when it might mean more work for them. In these cases it’s important to explain the whole project and their part within it and to reiterate the importance of the visitor experience, rather than appearing to force them to change without contextualising their work.
  • The ticket scanning system that we used is designed for single entry/single event venues, the MCA was the first cultural institution to use Oztix and as such there were difficulties in tailoring the Oztix ticket scanning system for multiple concurrent events and single events (such as paid exhibitions) in multiple galleries. The benefit of this system, however, is being able to see the analytics of what tickets are being bought online and in person, as well as when these tickets are being scanned at the Museum.
  • Integrating disparate systems that are managed and, crucially, paid for by different departments can be challenging. During the installation and migration process, the Digital Media department took ownership of all the vendor relationships and all technologies, in collaboration with the IT department when needed. Once the technology was bedded in, the ownership was returned to the individual department.

The lessons learnt

Wholesale changes, such as the ones described here, can be difficult to negotiate in an institution with established departments, occasionally with competing goals. Although this exact model isn’t appropriate in all circumstances, or for all institutions, here are few key lessons that we learnt during this project. These should act as reference points for other individuals and institutions with the same objectives.

  • Establish clear goals at the outset. We worked hard to get institutional buy-in to these goals, and not particular technologies or providers, from the key departments and other stakeholders. This helped negotiate changes to staff systems or workflows.
  • Keep the visitor experience at the core of the change. This allows you to explain to departments or staff that in order to reach the agreed goal or to give visitors a particular experience that they will need to spend time, money or resources on the incoming system.
  • Acknowledge that you have two key audiences; museum visitors (physical and digital) and museum staff. In doing so, we avoided solutions that only benefits one group.
  • Offer complimentary products in different systems were possible. For example the MCA offers a membership package and membership priced tickets or store items in a single transaction.
  • If you are moving a user from one web platform to another, try to do it seamlessly while making it clear they have been moved. Further, provide a way back to the site at the end of their purchase path.
  • We were always wary of providers who were unwilling to update, describe, add to or alter their systems. We felt that if we had to build lots of scaffolding around their technology in order to use it, it’s not the right solution.
  • Include API stability, maintenance and uptime requirements in your contracts with suppliers.
  • Include analytics from the very first day and measure the success/failure of each new or altered technology. This is very helpful when it comes to justifying the changes to the sceptical.
  • We clearly articulated the whole project’s goals to each provider so they could see how their part fits into the whole. As they know their domain well they often had innovative ideas or useful experiences to add.
  • We decided to not build too much in house. A museum is not a ticketing company. Leave the ticketing innovation to companies whose sole purpose is to deliver ticketing. Instead, we focused on creating compelling experiences for our audiences.
  • Don’t underestimate how hard it can be and how long it can take and set expectations accordingly.
  • Lastly, have high expectations. Be prepared to replace under-performing technologies or partners. One of the strengths of this approach is that elements of overall solution can be replaced if necessary.

Future work

Further integration possibilities remain, for example we would like to record every ticket and store purchase members and donors make against their eTapestry account to help us better understand and serve their interests.

We would like to provide tools and support for smaller institutions who are struggling with out-dated or dysfunctional eCommerce solutions. This paper is part of that process, as is the open source approach to GLAMkit taken by Interaction Consortium. The MCA website forms part of the core part of the initial version of the GLAMkit CMS.

In January 2013, with the support and encouragement of the Museum of Contemporary Art Australia, we’ll release the code for www.mca.com.au – minus the MCA-specific parts – as version 0.1 of the free, open-source GLAMkit CMS, for anyone to install, use, or contribute to.

 

 

 

 

Turner, G. (2013) GLAMkit rebooted. Last updated January 4, 2013. Consulted January 28, 2013. Available http://glamkit.com/blog/2013/reboot/

Museums & Mobile: stats and analytics

I recently took part in the 6th iteration of the Museums & Mobile online conference, in a session entitled Usage data for mobile: what can it tell us? with Seb Chan from the Smithsonian, Cooper-Hewitt, National Design Museum and Elena Villaespesa from the Tate, London.

 of the Engaging Museums blog has written a great recap of the whole conference, so I’m going to focus on my session.

A look at how users engage with Tate mobile apps

After Seb’s introduction, Elena gave a comprehensive overview of some of the Tate’s 17 (!) apps, showing download stats (in the app store) and usage analytics (using Flurry) and stepping through many of the ways you can slice the Flurry data.


A look at how users engage with Tate mobile apps from Elena Villaespesa

There were two things that really interested me (beyond how cool the Magic Tate Ball app is). First: that despite 17 apps and something like 300,000 downloads, the Tate had raised £15,000, reminding me that museums don’t create mobile experiences for the revenue. Second: that the in the Tate Britain QuizTrail app, although designed for an in gallery experience, almost everyone use played it, did so outside the gallery. With the take home that you can never be sure of your mobile audience’s context, unless you measure it.

Mobile analytics at the Museum of Contemporary Art Australia

My presentation focused on how the MCA has reacted to what we’ve learnt from the recent addition of Flurry analytics to the MCA’s Android/iOS artwork interpretation app MCA Insight. In particular what changes we made to the app, and what other experiences we’ve created, in response to what we’ve discovered about how people engage with the MCA on their mobiles. MCA Insight utilises a web-based CMS which is built upon Tristan Interactive‘s Autour platform, which means it’s straightforward for us to change how it works, and what content is available to users, without requiring an app update. This is an important consideration when building apps (vs mobile websites which are inherently web-CMS driven), as I believe that creating new iterations of your products that meet measurable audience needs is crucial to their success.

I also talked other sources for data and how we’ve used downloads, app and mobile web usage, shopper track physical visitation tracking hardware and MCA WiFi usage to create a more holistic view of how people interact with the Museum and each other. One of the key projects that the MCA has recently launched in response to these findings is MCA Now (details below).


Museum app analytics and how to use them – Keir Winesmith @ Museums and Mobile 6 from Keir Winesmith

MCA Now

MCA Now is the real-time story of the MCA, seen through the eyes of the Museum’s staff, vistors and collaborators. It’s the Museum’s social pulse. Smartphone devices have been provided to in-gallery staff, event and public program organisers, curators, conservators, preparators and the digital media team. MCA staff post from inside the galleries and from behind-the-scenes, as things happen. We also share and celebrate visitor’s stories, experiences and images.

A stream of Instagram photos, some by MCA staff, but mostly from visitors, is displayed on screens on each floor of the Museum. Below is an image of one of Summer Digital Interns Rory McKay who worked on the MCA Now project. Rory coded the system that pulls images from Instagram and displays them on screens in the gallery. It works by pulling images from the MCA_Australia_Now account using the Instragram API. It also pulls images “liked” by this account and then adds a selection of the latest images from both sets into a pack of images which it then shuffles. The screens display 8 images at a time, with another 8 that slide into view randomly over time. The MCA Now screen appears intermittently alongside other Museum messaging regarding exhibitions and events.

If you look closely, I’ve photographed Rory in front of an image that someone posted of him on http://instagram.com/MCA_Australia_Now earlier in day. It’s meta Rory.

Rory in front the MCA Now screensWe encourage visitors to use the hashtag #MCANow on Twitter and Instagram to get involved. Judging by the uptake, our visitors are very keen to engage with the Museum in these forums.

Building a successful museum website

It’s been a year since the launch of the new MCA website and enough time has passed that I can reflect of the process of UX, design and development and a make an honest assessment of the project.

When I first started working at the Museum of Contemporary Art, the main website (www.mca.com.au) had a flash header, an early 2000s aesthetic and scrolling ticker in the header (see below if you don’t believe me, those little people walk around at page load). There was no online collection, every exhibition – big or small – looked the same, there was no mobile support and the site was clearly in need of some love. Happily for me, the MCA had already begun work on a new web presence.

The old MCA website homepage

The old MCA website homepage

At the 2013 Museum and the Web conference I’ll be giving a paper about the eCommerce aspect of the physical and digital rebuilding process the MCA undertook in 2011/2012. Entitled Open systems, loosely coupled: Creating an integrated museum eCommerce system for the MCA it is a the walkthrough of what we did, how we did it and what learnt along the way. An interesting read for those looking to resolve the eCommerce questions their gallery/library/archive/museum no doubt face. For those more interested in the core website planning, design and build process, read on.

UX – User Experience

I take user experience (UX) really seriously. So does the Interaction Consortium (the company we hired to work on the site) and Grant Young from Zum.io (the person Interaction Consortium (IC) brought on to lead the UX design). Over a period of weeks Grant, IC and MCA staff worked together to build an understanding of what were the Museum’s core content needs and what users stories we wanted to support, further how we would prioritise these, often competing, intentions. Through a series of large then small, open then focused, rowdy and fun workshops and meetings we began to refine down to a core set of user experiences that turned into webpages, sections, connections, utilities and APIs that Grant set about turning into wireframes and functional specifications.

I also worked in small groups with key people from various departments on subsections that needed focused attention, the What’s On pages for example. The two key battle grounds for any site, especially one for a museum with many competing messages, is real-estate on the homepage and in the global navigation. After a long debate, those in favour of a clean, simple navigation with (what we took to calling) a Mega Menu won out. In response to the power of search, it’s important to keep in mind the idea that every page on your website should act like a homepage. The navigation we developed cleverly supports this need.

The Mighty MCA Mega Menu

The Mighty MCA Mega Menu

One, almost hidden, UX/design feature of the navigation is that it tells a story. A story that is one of the core aspects of the Museum and one of the most common uses of the web site.

WHAT’S ON to LEARN ABOUT ARTISTS & WORKS

MCA header

With the UX done and wireframes starting to role in and it was time to start working on the design in earnest.

Design

While Grant, IC and I were working on the wireframes, another group began work on the design. IC had enlisted the help of the Sydney-based design studio Toben, who had attended a number of the workshops and already had a good idea of what the MCA was trying to achieve. Working with a group from the Museum’s Design, Marketing and Digital Media departments, Toben were tasked with teasing out the key aspects of the MCA brand story. This was made more difficult by the fact that as well as undergoing a physical rebuilding project and a digital rebuilding project, the Museum was also rebranding itself as the Museum of Contemporary Art Australia. What Toben came up with exceded our aspirations. A modular, clean and modern design that is a great digital match to the facade of the new wing that opened in March 2012.

MCA Sydney

There are a lot of great little design features such as the overlays on the exhibition tiles on the What’s On page (http://mca.com.au/whatson/), the subtle “On Display” stamp on art works from the MCA Collection that feature on the homepage and are currently on display in the Museum (http://mca.com.au/), the background image that is a texture from within the building, the bold quotes from arts and curators throughout the collection pages (http://mca.com.au/collection/work/200916/) and the way the images of artworks feel like they’re floating on the page (http://mca.com.au/collection/work/200974/).

Development

The Interaction Consortium (IC) was selected for the project, in large part, because they would be utilising and improving upon the GLAMkit web toolkit that has been especially designed for the galleries, libraries, archives and museums sector (http://glamkit.org/). Further, they committed to making the resultant code available as an open source project, an initiative that the MCA strongly supports.

In January 2013, with the support and encouragement of the Museum of Contemporary Art Australia, we’ll release the code for www.mca.com.au – minus the MCA-specific parts – as version 0.1 of the free, open-source GLAMkit CMS, for anyone to install, use, or contribute to. (GLAMkit rebooted, Greg Turner) 

Finding a partner who understands the museum sector and had built properties for museums and galleries in the past was important. IC’s previous experience was invaluable when it came to refining which features we should focus on and how we could support some of the more complex elements on the site such as how events, exhibitions, series, festival would interact with each other, and how these would in turn interact with the MCA Collection, the MCA’s sponsors and co-exhibiting institutions.

The What’s On section of the site is one it’s triumphs. I say this for two reasons: the majority of visitors who arrive via search for “mca exhibitions”, “what’s on the the mca” or the name of the exhibition get straight to the right page, stay for a time and then bounce (a successful user story) and because I’ve had colleagues in digital departments in other institutions ring me for advice as their public program colleagues have asked them to build events pages “like the MCA has”.

The other aspect of the CMS (GLAMkit’s content management system is Django based) that IC built is the modular way you can create pages as a stack of different content types. The same tools are used to build a large, complex, image rich pages such as the ARTBAR series page (http://www.mca.com.au/series/artbar/) as is used our venue promotion pages, complete with panoramic interactive (http://mca.com.au/about/venue-hire/harbourside-room/).

Feedback

Almost all the feedback the new site has received has been positive. On the first couple days we had some caching issues and some users complained about the speed of the site, this was quickly resolved. A few months after launch, someone complained that the animated people has disappeared, which was their favourite part of the site.

Hi,
Just wanted to say the new web-site is terrific. It’s really easy to navigate around and looks fantastic – congratulations to all involved.
Thanks, Marina

Congratulations on the new website – it is really good.  I especially like the use of roll over on images – it makes me want to explore the images to see what is under them. Great UX.

As I’m a nerd, so I had to look at the numbers to. I could do a whole post on these, however the headlines are:

Unique browsers were up around 50%, this is due to a number of factors.
Page impressions doubled, which I believe is due to a deeper, richer site.
Time on site almost doubled, which I also believe is due to a deeper, richer site.

For any institutional web site there are two main constituencies that you must support and respect, your audience and your colleagues. That this site provides for the needs of many departments, including Marketing, Creative Learning, Sponsorship, Philanthropy, Curatorial, the Store and, of course, Digital Media, is another measure of its success. As always, there is more to do, however the next round of work on the site will be on a very solid, and totally gorgeous, foundation.

Ways of seeing Anish Kapoor

I had the pleasure of interviewing Dr. Kevin R. Brooks from Macquarie University about the mechanisms behind the inversions and distortions of Anish Kapoor’s mirror works. We also talked about Oracle, one of Kapoor’s early void works (and my favourite work in his exhibition at the MCA).

Dr Brooks is Senior Lecturer, Department of Psychology, Faculty of Human Science, Macquarie University, specialising in the research of Visual Perception and Psychophysics.

There are some great moments where the film crew are reflected and distorted in the mirrored surfaces in the background of our conversation. There’s also some visual trickery when we’ve turned a piece of footage taken through the deep red reflections of Blood Cinema upside down, in post production, so that it matches what Kevin is talking about at the time.

Check it out:

It’s a girl! A case study in social networking

In August 2012 my wife gave birth to our baby girl. In generations past this happy news would travel through a family’s social network through very different means than are available today. In December 1775 Jane Austen’s father wrote letters announcing her home birth to friends and acquaintances. Fast-forward 200 years, and the only addition my parents could use for my birth was the telephone. By 2012 there are an enormous number of protocols, platforms and technologies for propagating social news, most of which are available on a smart phone like the one I carry almost everywhere I go, including to the hospital.

This is a list of the platforms/technologies/etc I use the most (there are a few others), all of which I had access to in the hospital:

  1. Face-to-face
  2. Telephone
  3. SMS
  4. Email
  5. Facebook
  6. Twitter
  7. LinkedIn
  8. Flickr
  9. Skype
  10. This blog

So, how did the news of our daughter’s birth propagate?

Day 1. Telephone immediate family and SMS close friends.

Day 2. Face-to-face visit from immediate family, phone calls to close friends, SMS to the wider Winesmith Australian-based family and friends network.

Day 3. Go home from hospital.

Day 4 & 5. Email and Skype extended family and friends (mostly international).

Day 6. Post message and photo on Facebook.

Five months later. Write this post and tweet about it.

I didn’t tweet (6.) about the birth, because I use twitter for work, research and craft beer. I didn’t post it on LinkedIn (7.) as I use that for professional connections. I didn’t upload photos to Flickr (8.) as it feels weird to post images of my new born baby girl for anyone to see. And I use this blog (10.) as a venue to reflect on technology, museums and culture. You might wonder why this story appears in a blog about museums and technology now. It’s because I’m interested in how we (people/institutions) decide where and when we share the information we want to reach people with.

I wonder how our daughter will socialise her stories when she reaches an age where her life has these sort of landmark moments. Obviously there will still be face-to-face conversations with friends and family, I believe she will also use a version of telephone and SMS/text, however it’ll be VoIP and free instant messaging. I believe she’ll use email, but I’d be surprised if Facebook is still around. Facebook’s recent change from a user experience led approach to a shareholder profit imperative has meant that, for many users, the one time internet utility has become an irritatingly spammy experience. In 10 years from now I believe that there’ll be a short message broadcast service, however it probably won’t be twitter. LinkedIn could still be around, but it won’t be used by my daughter’s generation and Flickr (if it survies) will be seen as older than the dinosaurs.

Technologies, such as those that support social media, are changing at an increasingly rapid rate. The last 10 years don’t tell us what the next 10 years hold, however they do tell us to be prepared and to be open to change.

So, we craned two multi-tonne sculptures through the a hole in roof

Two sculptures in Anish Kapoor’s solo show at the Museum of Contemporary Art (MCA), Untitled and Oracle, have a combined weight of 9.7 tonnes. The MCA’s exhibitions services manager Tony Mighell engaged specialist lift technicians and a trolley engineer to get the works up to the gallery floor in the trolley and through the gallery to one of the only spaces in the museum where supporting beams overlapped that could take the weight of the works. Once all the calculations were done the lift technicians were unwilling to risk the works in the MCA goods lift and the trolley engineers simply said “no way”.

Tony Mighell and the MCA’s Chief Operating Officer Euan Upston began to work on alternate solutions and stuck on a novel idea. After the gallery skylight was removed, a hole was cut into the roof of the gallery above the space Untitled and Oracle would be positioned. A plan was hatched to crane works through the roof, right onto the gallery floor. In the process, the team designed a removable section of roof and a modular internal system for easy future removal. As Tony says, “this made the process, although costly, extremely worthwhile”.

I thought that was such a crazy/excellent idea that I had to capture it on film. We grabbed a couple of GoPro cameras and Cannon 7D Mk II and waited until midnight. The MCA organised a massive crane and diverted traffic on one of the busiest roads in Sydney’s CBD. The whole process was delayed 2 hours by an unmarked police car that had been left in the way, as the local police couldn’t find the police person who had left it there. In the end it had to be towed so the crane could fit in.

I put one GoPro in the gallery and attempted to attached the other to the head of the crane. I was a little worried the crane operator would stop me, but as soon as he saw it he said “Is that a GoPro? They’re awesome. Let’s strap it to the crane”. Thanks to a bit of gaffa tape we were ready to film.

Here’s the result:

This video was one of the MCA’s most popular posts about Anish Kapoor’s exhibition.

And according to Museum Analytics it was the most engaging piece of twitter content from any museum in Australia that week.

If you ask me, the best thing about working in an art museum is the great stories you get to tell.

NDF 2012: Highlights and reflections

I’ve just returned from an inspiring few days at New Zealand’s National Digital Forum (#ndf2012 on twtter). I’ve been to a lot of conferences in the last 15 years, most of them have been productive and interesting, others have been disjointed, but very few have left me feeling inspired and energised. NDF is such an event.

As I understand it, NDF has been around for 10 years in it’s current form, and has recently earned a strong international reputation. This is exemplified by the quality of the keynotes it is able to attract and the number of people I spoke to who had sacrificed a trip to MCN in Seattle in order to attend (myself included).

Here are a few of my (totally subjective) NDF 2012 highlights, followed by some reflections on the conference overall.

Highlights

Piotr Adamczyk on the Google Art Project.
Although I’d dealt with Piotr during the negotiations for the Museum of Contemporary to join version 2 of the Google Art Project (GAP), I did not know he had a museum background. Before joining Google he was at the Metropolitan Museum in New York where he worked as an analyst on things like collection visualisation techniques. Like me, he is a computer science graduate, with a passion for art, who has found himself in the museum sector. His talk about GAP, hows it’s being used, GAP’s museum view technology and different approaches to copyright was fascinating. Even to someone very familiar with the project.

Live demos.
Both Tim Sherratt (with his web of data) and Chris McDowall (with a beautiful visualisation of cropped faces that he’ll post online soon) performed live demos during their talks on the opening morning, which I thought was brave. They inspired me to do a live augmented reality (AR) demo, and to tweet a image of the demo from the stage. I had linked an AR 3D model of the MCA building to the NDF handbook and encouraged everyone in the audience to download the app and try for themselves. That resulted in momentary flooding of the venue’s internet connection that effected other talks that used streaming video (as I later found out…sorry!).

Open linked data.
A number of sessions featured personal and institutional endeavours in making collection and other data open and connected, or showcased innovative ways such data is been used. This could be because of the support of Digital NZ - which has now surpassed Europeana to became the world’s largest online cultural heritage repository – or because it’s a good idea…or both. Tim Sherratt and Chris McDowall from Digital NZ, Adrian Kingston from Te Papa, Paula Bray from the Powerhouse and Ingrid Mason from Intersect Australia, all got into the open linked data spirit.

Courtney Johnston on emotion in and about the museum.
Courtney’s emotional talk on Wednesday morning was a powerful and honest evocation of why she works in this field. Something that resonated with me and many others in the audience. After a few years in the private sector, Courtney Johnston has returned to the museum world become the first of her kind (a straight digital person) to become the director of an art museum in New Zealand (Dowse Art Museum). I can’t think of an example elsewhere either.

Nate Solas give us a peak under the hood of walkerart.org.
Nate Solas is one of the big brains behind the game changing website for the Walker Art Centre in Minneapolis. Since joining the museum sector, after many years in online broadcasting, this was the first site that I saw that comprehensively left the MCA’s web offering in the shade. It’s focus on engaging content, that strays beyond the Walker to all online arts writing, is exemplary. Nate spent a lot of time on the statics that reveal how the site is working, how the content is being consumed and how rich and deep it is. He also revealed a few ideas of how to take the site even further. Incredibly useful for the museum web people in the audience.

Reflections

Put simply, the conference was a cracker. It was the right mixture of good talks, open data, innovation, resource sharing, humour, openness, craft beer, twitter and little moments of inspiration…all with signing for the deaf.

I came away reminded that there are many people, all across the world, who are trying to find new ways of telling compelling, original stories with the images, sounds, words, videos and ideas in their collections. Further, that digital technologies offer us whole new ways finding and engaging with our audiences.

And remember, when you’re trying to get your institution to embrace concepts like open linked data, as Nate Solas says ”6 years in real time is one year in museum time, and a thousand years in web time.”

Twitter archive for the super keen: http://www.tweetarchivist.com/armchair_caver/6/media

Note: I’ll update this post with links of videos of the talks when they are published.

Talking in public

It’s been a busy year for public presentations, covering the Museums Australia/Interpretation Australia Conference in Perth, Museums and the Web in San Diego, USA, Digitising Collections in Sydney, a few guest lectures and, coming up in November, the Nation Digital Forum in Wellington, NZ. One presentation, that is not on the official work calendar, allowed a more speculative approach. Adrian Wiggins and Siobhan Toohill of Pure and Applied invited me to do a salon style presentation at their inaugural Design Friday event at the end of July. They describe it as…

a mix of presentations, party and Q&A sessions with a small participatory audience – an evening we’re holding monthly, in an intimate setting.

 

Every month has a theme, this month it was…

place and digital, or how we can experience culture in the digital age. Does culture now exist somewhere or everywhere, and what are the new kinds of physical and virtual cultural and community experiences we’re able to have in our increasingly digitised world? Obviously, this is a question at the very heart of what we do here at Pure and Applied – a probing at the interstices of placemaking, user experience, and digital design.

 

It was a great theme to talk too, especially as it gave me a chance to reference some of the excellent work the Creative Learning team at the MCA is doing with digital excursions (think video conferencing on steroids) to schools around NSW (including Norfolk island). It also allowed some future gazing at the end of the talk and the nature of the event meant that there were a lot of challenging and provocative questions. A thoroughly entertaining evening.

You can watch the other speakers or read a review of the night on their blog: http://www.pureandapplied.net/news/2012/08/the-first-design-friday/

Follow up

You can watch a video of my talk at Digitalising Collections on the youtubes. I’ve written a post about At The Frontier, the Museums Australia/Interpretation Australia conference. At Museums and the Web I was talking about, and indeed defending, MCA Insight the digital interpretation app I helped develop for the Museum of Contemporary Art.

Mobile web vs smartphone apps for museums

You have all see the graph of desktop vs mobile internet use. It’s the one where the global number of mobile internet users overtakes tethered internet users in the middle of the decade. The mobile web is not just the future, it’s the present. In a country like Australia, mobile and desktop internet use is very high, as is smart phone penetration, at around 40% last I checked. This commonality means that there is a growing expectation that museums, galleries, libraries and even parks, will not only have a strong web presence, but a dedicated smartphone app as well.

During the Museums Australia conference last year and at a Museum and Galleries NSW event in May, I spoke to many people from smaller  and regional institutions who had come to the sessions because they’d been told by their employers “we need an app”. In some cases neither the people being tasked with building the app or those who requesting it actually understood what a smartphone app is. Nor have they investigated whether or not a native app is appropriate for their institution, or their audience.

I’m not going to dig into the semantics of hybrids, platforms, apps, etc, that has been done here and here or you can see a list of vendors. For the purposes of this discussion I’m going to call the Mobile Web: mobile friendly website that is either designed specifically for smartphones, or a website that reconfigures it’s content, style and navigation when being viewed by a smartphone’s web browser. And I’m going to call Smartphone App: a smartphone application that must to be downloaded from a store or marketplace to work on a device.

In 2011/12 at the Museum of Contemporary Art Australia (MCA) there were two projects that were considered to be possible app making opportunities.

Primavera 2011

During the 2011 Primavera the MCA was closed for renovations, so the exhibition moved into the streets of the Rocks area of Sydney. The works were placed in multiple locations around the Rocks and wayfinding was a real issue. We chose to go with a mobile website as it allowed us to build and deploy quickly and  to change and add to the content easily, in response to changes to the installation plan brought about by the challenging installation spaces. Mostly importantly, we could support the key way-finding (or artwork finding) experience in a way that was quick and easy to load for visitors.

We took an agile approach such that if someone navigated to www.pv11.com.au from a smart phone we supported (iPhones, most Androids) they had an app like experience, with information about where works could be found, who created them and when performances where on. If they navigated to www.pv11.com.au from a smart phone we didn’t support (Blackberry, some Android) they see a simple list of works and locations. And if you navigate from your desktop, you end up on the Primavera blog, with artist interviews, profiles, competitions and other more contemplative content.

The MCA Collection

The MCA has 3 floors of galleries, the entire middle floor is devoted to the MCA’s collection of contemporary Australian art. The 1st and 3rd floors are used for temporary exhibitions. We built a native iOS and Android app called MCA Insight for visitors to the museum. Under the tag line “hold contemporary art in the palm of your hand” we created an app that is chock full of contextualising snippets of text, curator interviews, artist interviews, images from artists’ studios, conservation images and videos of artwork installation. It also information about what’s on at the Museum, upcoming highlights and visitor info.

One of the key technologies that supports MCA Insight is a location awareness system that gives the visitor access to information on the artworks around them, wherever they are in the MCA, and an interactive map of the Museum. This experience is made possible thanks to some custom software we’ve written that integrates with the building’s WiFi service. This would only be possible using a native application, a mobile website could not support this sort of interaction.

Visitors can also collect works during their visit to create an online gallery complete with details about artists and artworks. The app sends them a follow-up email after they’ve left the gallery with the link to their online collection.

Mobile web vs Native app

My advice, as always, is to think about the experience that you want to provide for your visitors, and choose the technology that best supports that experience. Unless you require something specific the the mobile web cannot provide, the mobile web will probably be your best option. Don’t get caught up in the “app” buzz, keep the visitor at the centre of your experience design.

Unless, of course, you’re planning on doing both, but that’s a post for another day.